﻿using System;
using System.Collections.Generic;
using System.Linq;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Media;

namespace Calculalouca
{
    class Button : GameObject
    {
        public Button(Texture2D texture, Color cor) : base(texture, cor)
        {

        }

        public override void Update(GameTime gameTime)
        {

            base.Update(gameTime);
        }

        public override void Draw(SpriteBatch spriteBatch)
        {
            spriteBatch.Begin();
            spriteBatch.Draw(texture, new Rectangle(100, 450, 50, 50), Color.White);
            spriteBatch.End();

            base.Draw(spriteBatch);
        }
    }
}
